This statistic shows what virtual reality devices were used for in Finland in 2017, by activity. According to the survey, virtual reality devices were most often used for playing games (51 percent), closely followed by watching videos (50 percent). Eight percent of respondents used virtual reality devices for professional purposes.
Virtual reality device usage in Finland in 2017, by activity
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AudienceProject. (May 23, 2017). Virtual reality device usage in Finland in 2017, by activity [Graph]. In Statista. Retrieved May 06, 2024, from https://www.statista.com/statistics/863759/virtual-reality-device-usage-by-activity-finland/
AudienceProject. "Virtual reality device usage in Finland in 2017, by activity." Chart. May 23, 2017. Statista. Accessed May 06, 2024. https://www.statista.com/statistics/863759/virtual-reality-device-usage-by-activity-finland/
AudienceProject. (2017). Virtual reality device usage in Finland in 2017, by activity. Statista. Statista Inc.. Accessed: May 06, 2024. https://www.statista.com/statistics/863759/virtual-reality-device-usage-by-activity-finland/
AudienceProject. "Virtual Reality Device Usage in Finland in 2017, by Activity." Statista, Statista Inc., 23 May 2017, https://www.statista.com/statistics/863759/virtual-reality-device-usage-by-activity-finland/
AudienceProject, Virtual reality device usage in Finland in 2017, by activity Statista, https://www.statista.com/statistics/863759/virtual-reality-device-usage-by-activity-finland/ (last visited May 06, 2024)
Virtual reality device usage in Finland in 2017, by activity [Graph], AudienceProject, May 23, 2017. [Online]. Available: https://www.statista.com/statistics/863759/virtual-reality-device-usage-by-activity-finland/